TechDay Australia - Australia's technology news network

Virtual Reality (VR) stories - Page 9

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Gartner releases top 10 strategic technology trends for 2023
Tue, 18th Oct 2022
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cleantech
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ar, vr & metaverse
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sustainability
Speaking at Gartner IT Symposium/Xpo, analysts said the strategic technology trends for 2023 were built around three themes - optimise, scale and pioneer.
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Gaming gadgets market is predicted to grow at 8.2% CAGR through 2032
Tue, 18th Oct 2022
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gaming
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digital entertainment
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ar, vr & metaverse
The gaming gadgets industry is predicted to be worth US$71.30 billion by 2022 and US$156.7 billion by 2032, according to FMI.
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Autodesk and Epic deliver immersive design capabilities
Fri, 14th Oct 2022
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gaming
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digital entertainment
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ar, vr & metaverse
The collaboration aims to power immersive real-time experiences across industries, with an initial focus on AEC.
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Wearable sensors market expanding into healthcare monitoring
Thu, 13th Oct 2022
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wearables
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healthtech
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personal computing devices
Despite its origin in simple step counting, the market for wearable sensors is expanding into the more complex arena of health monitoring.
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Game-based learning to become $55 billion industry in next eight years
Wed, 12th Oct 2022
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e-learning
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ai
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ar, vr & metaverse
Game-based learning market expected to reach $55.80 billion by 2030, driven by demand for VR, AR, and AL in education and on-the-job training.
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WQR: 72% orgs link quality engineering to sustainable IT
Thu, 6th Oct 2022
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devops
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apm
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cleantech
The report also highlights that 85% of organisations consider quality engineering pivotal in implementing emerging technologies into real-world use cases.
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TeamViewer and Hyundai Motor sign new strategic partnership
Mon, 3rd Oct 2022
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cartech
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ai
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ar, vr & metaverse
TeamViewer and Hyundai Motor have signed a strategic partnership with the hopes of accelerating digital innovation within an automotive smart factory.
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Banks looking to metaverse to help reduce carbon footprint
Tue, 27th Sep 2022
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ar, vr & metaverse
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carbon footprint
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vr
Research reveals 91% of Australian banking executives are banking on the metaverse to reduce their organisation's carbon footprints.
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ASUS Servers announce AI developments at NVIDIA GTC
Fri, 23rd Sep 2022
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datacentre infrastructure
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hyperscale
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dc
The Taiwanese multinational now offers NVIDIA-certified servers with H100 Tensor Core GPU and AI enterprise software suite.
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Alibaba Cloud unveils roadmap for international business
Fri, 23rd Sep 2022
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digital transformation
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partner programmes
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ar, vr & metaverse
The Chinese firm commits US$1 billion to boost ecosystem capabilities while showcasing new products and comprehensive customer support for complete services.
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The metaverse, cryptocurrency and NFTs set to revolutionise retail
Thu, 22nd Sep 2022
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cryptocurrency
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blockchain
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ecommerce
BigCommerce has released its consumer survey designed to give retailers insight into current and emerging trends shaping the way consumers buy from brands.
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Top seven CIO disruptions highlighted by Gartner
Wed, 14th Sep 2022
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ar, vr & metaverse
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digital economy
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analyst report
CIOs must prepare for potential disruptions caused by social, behavioural, and technological changes, says Gartner.
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Six trends driving near-term adoption of metaverse technologies
Tue, 13th Sep 2022
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gaming
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digital entertainment
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ar, vr & metaverse
Six trends are driving the use of metaverse technologies and will continue to drive its use over the next three to five years, according to Gartner.
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Hands-on review: HTC Vive Flow headset
Mon, 12th Sep 2022
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smartphones
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gaming
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reviews
HTC Australia sent over their Vive Flow headset for me to try out. It's a lighter and more stylish alternative to regular VR headsets.
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Norton research puts focus on metaverse safety for Kiwi gamers
Mon, 12th Sep 2022
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gaming
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digital entertainment
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cybersecurity
Norton advises Kiwi gamers on how to stay safe in the metaverse with its new research guide, offering tips on cybersecurity and privacy risks.
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Slower spending, turbulent economy to make 2023 planning difficult
Wed, 31st Aug 2022
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ar, vr & metaverse
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strategy
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spending
Business leaders who plan for 'business as usual' spending increases will fall short, according to Forrester's 2023 Planning Guides.
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Breaking the myths of Zero Trust model and understanding how it can protect your organisation
Wed, 31st Aug 2022
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malware
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cloud security
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zero trust security
So, what exactly is Zero trust? Is it a new product? Is it a certification or a mere buzzword within the cybersecurity industry?.
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AI and metaverse to take centre stage in GTC Fall keynote
Tue, 23rd Aug 2022
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llms
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ai
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healthtech
NVIDIA Founder and CEO Jensen Huang will announce AI and metaverse technologies at the next GTC, livestreamed on September 21.
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Exclusive: How Accenture is changing the customer experience game
Fri, 19th Aug 2022
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crm
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cx
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martech
Creating highly personalised real-world customer experiences using API, NFC, and spatial technology is taking traditional experiences to the next level.
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Gartner unveils key emerging tech to watch in 2022
Fri, 12th Aug 2022
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ai
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finops
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ar, vr & metaverse
The Gartner Hype Cycle for Emerging Technologies 2022 reveals 25 technologies driving immersive experiences, AI automation, and efficient tech delivery.