TechDay Australia - Australia's technology news network

Virtual Reality (VR) stories

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Casting a wide net: Vection Technologies' push across emerging tech markets

Yesterday
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digital transformation
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martech
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physical security
Vection Technologies showcases AI and VR tools for defence, healthcare and property as CEO Gianmarco Biagi targets wider international growth.
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Operator XR launches portable VR counter-drone training

5 days ago
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drones
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ar, vr & metaverse
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education, learning & training
Operator XR unveils portable Interceptor VR training for counter-drone teams as defence spending rises and agencies seek faster preparation.
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Cisco says Wi-Fi spend shifts to growth as AI bites

This month
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firewalls
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network infrastructure
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digital transformation
Cisco report finds firms are ramping up wireless budgets as AI, security pressures and staff shortages push networks into a strategic role.
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AI healthcare needs low-latency links, says DE-CIX chief

Last month
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uc
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data protection
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smart cities
DE-CIX Chief Executive Officer Ivo Ivanov says medical AI will depend on ultra-low latency links, edge computing and secure interconnection.
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Smart glasses drive 44% growth in global XR shipments

Last month
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gaming
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wearables
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physical security
AI-first smart glasses propel a 44.4% surge in global XR shipments, as Meta keeps the lead while headset demand slides and Viture grows fast.
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iHeartMedia & Global Gaming League forge audio pact

Last month
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gaming
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digital entertainment
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ar, vr & metaverse
iHeartMedia signs Global Gaming League audio deal to launch culture-driven gaming podcasts across its US broadcast and streaming network.
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The future is not neutral: why girls must shape the age of AI

Last month
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robots
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data privacy
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ai
As AI reshapes society, girls must lead its design and ethics, or risk a future coded with bias, silence and entrenched inequality.
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The world needs more women in tech - and there's no time to wait

Last month
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smart cities
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data analytics
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digital transformation
Women hold just 28% of tech roles worldwide, a glaring gap experts warn is stifling innovation, ESG progress and global economic growth.
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Game developer interview: Star Citizen's Chris Roberts

Last month
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gaming
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digital entertainment
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ar, vr & metaverse
Chris Roberts details Star Citizen's boundless vision, from procedural planets and VR to crafting, base building and dynamic server tech.
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The smart money is on inclusion

Last month
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smart cities
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digital transformation
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digital twins
Smart capital is flowing to infrastructure that lifts women, using digital tech to turn inclusion and resilience into core investment value.
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Girls' school opens AI lab to close tech gender gap

Thu, 26th Feb 2026
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robots
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ai
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ai ethics & governance
Strathcona Girls Grammar has launched a dedicated AI and STEM lab to embed tech learning in every year level and tackle the gender gap in STEM.
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xReality hits profit as Operator XR drives global push

Thu, 26th Feb 2026
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saas
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partner programmes
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erp
xReality swings to operational profit as Operator XR powers record half-year, with revenue up 41% to AUD $10.4 million and EBITDA surging 190%.
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Brands pivot to integrations in virtual worlds shift

Thu, 26th Feb 2026
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gaming
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martech
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partner programmes
Brands are ditching standalone virtual worlds in favour of repeatable integrations inside Roblox and Fortnite, GEEIQ data shows.
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SkillsVR offers free VR device management amid Meta shift

Wed, 25th Feb 2026
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saas
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digital transformation
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mdm
SkillsVR launches ACTIVATE MDM Lite, a free six‑month VR fleet tool as organisations adapt to Meta's changing Quest hardware strategy.
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ExpressVPN launches VR app & hybrid browser extension

Sat, 21st Feb 2026
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data protection
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vpns
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cybersecurity
ExpressVPN debuts a Meta Quest VR app and hybrid browser extension, offering switchable browser-only or full-device VPN protection.
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Hands-on review: Honeycomb Echo Aviation Controller

Fri, 20th Feb 2026
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gaming
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digital entertainment
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ar, vr & metaverse
Honeycomb's Echo Aviation Controller delivers desk‑friendly, precision flight sim controls, with quirks in setup but impressive immersion.
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How digital service is transforming global cash cycles

Wed, 4th Feb 2026
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data analytics
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digital transformation
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cx
From AI analytics to remote fixes, digital service is reshaping cash operations, boosting uptime, trust, and sustainability at every stage.
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Siemens named Leader in Gartner QMS software ranking

Sat, 31st Jan 2026
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manufacturing
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data analytics
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iot
Siemens named a Leader in Gartner Magic Quadrant for quality management software, spotlighting its AI-enabled, integrated QMS portfolio.
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xReality surges on US defence, law enforcement deals

Fri, 30th Jan 2026
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erp
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ai
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ar, vr & metaverse
xReality receipts jump 85% as US defence and police contracts swell pipeline to AUD $63 million and support a larger Sydney base.
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Public safety LTE & 5G spend to top USD $6.3 billion

Wed, 28th Jan 2026
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uc
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smart cities
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digital entertainment
Global public safety LTE and 5G spending will climb from USD $5bn in 2025 to over USD $6.3bn annually by 2028, SNS Telecom & IT says.