Virtual Reality (VR) stories - Page 30
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
Techweek AKL 2016 programme announced
Wed, 6th Apr 2016
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ar, vr & metaverse
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disruption
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ar
Techweek AKL 2016 to showcase Auckland's innovation hub with virtual reality, start-up competitions and innovation heroes.
Education technology critical for developing 21st century skills
Wed, 30th Mar 2016
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edutech
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uc
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ai
Social and emotional skills are crucial in the modern workforce, according to a global survey by the Boston Consulting Group.
Ed-tech holds 'enormous power' to foster learning beyond the basics
Tue, 15th Mar 2016
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edutech
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uc
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ar, vr & metaverse
Education technology is crucial for fostering social and emotional learning, according to a new report by the World Economic Forum and BCG.
Virtual reality set to take flight in Australia
Thu, 10th Mar 2016
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telsyte
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ar
Telsyte says demand from consumers for VR and AR will outstrip supply this year, with the new market expected to help other markets in the years ahead.
Could virtual reality stave off the obesity epidemic?
Mon, 29th Feb 2016
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healthtech
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ar, vr & metaverse
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interactive
Virtual reality shows promise in combating obesity and treating weight-related disorders, according to new research.
What does a child genius and dance music have in common? Cyber security, of course
Fri, 5th Feb 2016
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gaming
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data analytics
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martech
TechDay talked to Walter O'Brien, founder of Scorpion and computer science extraordinaire, about his latest foray into the world of cyber security.
Smartwatches, fitness devices, HDMs: What's in store for the wearables market?
Thu, 4th Feb 2016
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gaming
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wearables
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digital entertainment
The wearables market is booming, with Gartner projecting sales of 274.6 million devices in 2016, including USD $11.5 billion in smartwatch revenue alone.
Enterprise AR and wearable tech: Not to be underestimated
Thu, 21st Jan 2016
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healthtech
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ar, vr & metaverse
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online tools
Augmented reality (AR) and wearable devices are set to drive growth in the business sector, says a new report from Beecham Research.
Deloitte's biggest business and consumer technology predictions
Thu, 14th Jan 2016
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ar, vr & metaverse
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deloitte
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pc hardware
Cognitive technologies, virtual reality, pro-PC millennials and the proliferation of smartphones will have a significant impact in 2016.
PAX Australia 2015: the greatest gaming show in Australasia?
Sat, 7th Nov 2015
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gaming
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digital entertainment
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ar, vr & metaverse
PAX Australia 2015: A whirlwind of gaming splendour, from indie gems to AAA titans, celebrating the diversity of play.
Hands-on Review: Epson Moverio BT-200 AR Glasses
Mon, 2nd Nov 2015
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gaming
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digital entertainment
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ar, vr & metaverse
Epson (yes that Printer manufacturer) have taken a leap in creating their own version with full Augmented Reality (AR) coverage.
Cereal virtual reality?
Mon, 14th Sep 2015
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ar, vr & metaverse
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apps
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ar
Kellogg's is bringing back a cool cereal box prize that gives smartphone owners their very own taste of virtual reality.
Your invitation: ULearn Permission to Play
Tue, 25th Aug 2015
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edutech
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e-learning
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ar, vr & metaverse
CORE Education's popular ULearn educators' conference is back for 2015, pushing the boundaries of educational possibility and showcasing new tech.
Top e-learning trends impacting education
Wed, 27th May 2015
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edutech
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gaming
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uc
Today, elearning trends shaping schools and the way people learn. These include mobile learning, Tin Can API, edugaming, and augmented reality.
Virtual reality apps market set to explode
Tue, 26th May 2015
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ar, vr & metaverse
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apps
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mobility
Augmented Reality apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014.
GoPro and Kolor to take virtual reality to new heights
Fri, 1st May 2015
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ar, vr & metaverse
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photography
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ar
GoPro acquires Kolor, a specialist in virtual reality and spherical media solutions, to enhance immersive viewing experiences.
Samsung goes for curves - and virtual reality
Fri, 5th Sep 2014
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digital signage
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displays
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ar, vr & metaverse
Samsung takes to the IFA technology showcase in Berlin to introduce its new Note 4, curved screen Note Edge and a virtual reality offering .
Facebook acquires virtual reality leader for US$2 billion
Thu, 27th Mar 2014
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gaming
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digital entertainment
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ar, vr & metaverse
Facebook embarks on a virtual future, snapping up Oculus VR for $2 billion, promising to revolutionise social interactions and gaming.
Zuckerberg dismisses Microsoft and Sony competition
Thu, 27th Mar 2014
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gaming
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digital entertainment
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ar, vr & metaverse
As the industry balks at Facebook's recent US$2 billion acquisition, CEO Mark Zuckerberg isn't worried about the likes of PlayStation or Xbox.
Sony announces Project Morpheus VR system
Fri, 21st Mar 2014
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gaming
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digital entertainment
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ar, vr & metaverse
Sony unveils Project Morpheus VR for PS4, promising a future of immersive gaming with innovative 3D audio and motion tracking.