TechDay Australia - Australia's technology news network

Virtual Reality (VR) stories - Page 25

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Logitech’s latest keyboard kit works in VR
Mon, 27th Nov 2017
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gaming
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digital entertainment
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ar, vr & metaverse
Logitech unveils VR-ready keyboard kit priced at USD $150, aiming to revolutionise text entry and interaction in Virtual Reality with an HTC Vive partnership.
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Craft your castle in mind-blowing mixed reality
Mon, 27th Nov 2017
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minecraft
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ar
Minecraft's latest update integrates Windows Mixed Reality, allowing players to craft, explore, and survive in an immersive 3D world with minimal setup.
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13 predictions for the future of Australia's power utility market
Fri, 24th Nov 2017
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data analytics
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Indra expects that IT innovation in the global utilities market will increasingly make its presence felt in the year ahead in Australia.
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ANZ businesses still consider IoT & public cloud too risky
Fri, 17th Nov 2017
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data analytics
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public cloud
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blockchain
Only 53% of ANZ business leaders are digitally literate, according to ISACA's Digital Transformation Barometer research.
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GALLERY: Meet Taipei Startup Festival Day One
Thu, 16th Nov 2017
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ar, vr & metaverse
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wireless charging
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meet taipei
The event aims to provide a platform where entrepreneurs and VCs alike can build together a shared startup ecosystem.
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Ingram Micro NZ and HP driving VR for schools
Wed, 8th Nov 2017
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edutech
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ar, vr & metaverse
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hp
Five Kiwi resellers will soon be big winners in the eyes of their favourite schools, with an Ingram Micro NZ HP promo providing VR kits for schools.
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Exclusive interview: A Fuji Xerox IoT expert on the ethics of ambient intelligence
Tue, 7th Nov 2017
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iot
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ar, vr & metaverse
Many of our research projects are never used in products or solutions, sometimes because the technology is just too early for the market.
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Looming AI war, AR, voice interfacing – IDC’s IT predictions for 2018 and beyond
Wed, 1st Nov 2017
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paas
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digital transformation
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blockchain
IDC’s predictions provide a blueprint and critical new building blocks for becoming digital native enterprises.
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What to expect from the Pixel 2 and Daydream VR
Wed, 1st Nov 2017
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software development
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ar, vr & metaverse
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google
Google's Pixel 2 boasts advanced AR and VR capabilities, but concerns over screen burn and audio quality temper excitement for the innovative device.
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Feel Good AR could teach you how to save money and the planet
Tue, 31st Oct 2017
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ar, vr & metaverse
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apps
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ar
Activated through an Australian, European or New Zealand currency note, the AR app has been developed by RaboDirect to engage its customers...
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Fulton Hogan ramps up workplace learning with virtual reality
Tue, 31st Oct 2017
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it training
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fulton hogan
Fulton Hogan turns to VR for staff training, using a VR Boil Out app to recreate realistic scenarios without risk.
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Relive your cherished memories in VR
Mon, 30th Oct 2017
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digital entertainment
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ar, vr & metaverse
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3d
CyberLink launches Power Media Player MR app for Windows Mixed Reality headsets, enabling users to access VR, conventional media content and YouTube.
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Kiwis are making big bucks with VR, $320 million to be precise
Thu, 26th Oct 2017
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ar, vr & metaverse
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New Zealand's VR and AR industry could be worth over $320m in two years, according to a report commissioned by the NZVRARA.
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New technologies driving ICT spend to double the rate of GDP growth
Wed, 25th Oct 2017
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robots
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ar, vr & metaverse
New technologies are driving ICT spend back to double the rate of GDP growth, IDC says. So which technologies are leading the way?.
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The VR game that promises to make you smarter
Tue, 24th Oct 2017
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gaming
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digital entertainment
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ar, vr & metaverse
Croteam and Devolver Digital launch The Talos Principle VR on Steam, offering a brain-boosting puzzle experience compatible with HTC Vive and Oculus Rift.
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Microsoft unveils their latest mixed reality headsets
Mon, 23rd Oct 2017
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ar, vr & metaverse
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microsoft
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surface book
Microsoft has unveiled new mixed reality headsets and the Surface Book 2, alongside the Windows 10 Fall Creators Update aiming to revolutionise creativity.
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Wellington International Airport gets its own VR experience
Mon, 23rd Oct 2017
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ar, vr & metaverse
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airport
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ar
The experience takes the user on an interactive journey in a first class seat on board a Singapore Airlines Boeing 777...
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Kiwi VR market set to be worth $320m, employment to double
Fri, 20th Oct 2017
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ar, vr & metaverse
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mbie
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nz tech
Globally, AR is predicted to be the fastest growth segment in the world with forecast global revenues of US$83 billion.
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Faster internet speeds to spur Asia Pacific OTT video market
Mon, 16th Oct 2017
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digital entertainment
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ar, vr & metaverse
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4g technology
Faster bandwidth and expanding 4G networks are driving the Asia Pacific OTT video market, promising enhanced user experiences and competitive pricing.
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NZVRARA & Blackeye: Providing a staging ground for the VR revolution
Thu, 12th Oct 2017
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NZVRARA and Blackeye VR partner to promote NZ VR/AR sector and accelerate adoption of virtual and augmented reality technologies.