TechDay Australia - Australia's technology news network

Virtual Reality (VR) stories - Page 19

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Fantastical virtual reality art show comes to Tauranga
Wed, 19th Jun 2019
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ar, vr & metaverse
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exhibition
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ar
Two artists from different disciplines have collaborated on a show that utilises virtual reality to take attendees into imaginative lands.
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Game review: Blood & Truth (PlayStation VR)
Tue, 4th Jun 2019
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gaming
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reviews
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digital entertainment
SIE London Studio releases VR action-movie inspired cockney crime caper, Blood & Truth for PlayStation VR. FutureFive’s Darren Price takes a butcher’s.
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Volvo and Varjo launch world-first mixed reality application for car development
Thu, 30th May 2019
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it in manufacturing
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cartech
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ar, vr & metaverse
Volvo Cars and Varjo have developed a mixed reality approach to evaluating prototypes and designs, using Varjo's high-end augmented reality headsets.
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NetDragon expands business with new opportunities empowered by 5G
Wed, 29th May 2019
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uc
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5g & beyond
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wireless networks
NetDragon co-sponsors the 5G+VR/AR Innovation and Application Summit in Hefei, debuting its largest VR Experience Centre and advancing VR tech in education.
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Bose releases sunglasses/headphone combo
Wed, 29th May 2019
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wearables
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smart home
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digital entertainment
With a proprietary open-ear design and micro-acoustics it allows for voice control and personal audio without loss of privacy.
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“First-of-its-kind” VR training platform launches in Oz
Fri, 24th May 2019
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edutech
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it training
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ar, vr & metaverse
Curiious IQ is enabled for any VR device and can stream live to small groups or up to 50 or more headsets simultaneously.
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Doctor Who fans: This one’s for you
Thu, 23rd May 2019
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gaming
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digital entertainment
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ar, vr & metaverse
Doctor Who fans can step into a new VR adventure, Doctor Who: The Edge of Time, launching this September with Jodie Whittaker as the Doctor.
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Hands-on PSVR preview: Blood & Truth
Mon, 20th May 2019
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gaming
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reviews
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digital entertainment
PlayStation VR fans who picked up a copy of VR Worlds with their headset will have had a taster of SIE London Studio’s Blood & Truth.
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Consumer spending on tech to reach US$1.32 trillion this year
Fri, 10th May 2019
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smartphones
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robots
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drones
If you ever thought the tech industry for consumers was beginning to wane, the International Data Corporation has some stats for you.
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Why industrial companies are accelerating their deployment of AR
Thu, 9th May 2019
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iot
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industrial iot
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ar, vr & metaverse
Industrial firms are swiftly adopting AR to enhance training, address skilled labour shortages, and stay competitive, reveals PTC's latest report.
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Ericsson report uncovers the consumer potential of 5G
Thu, 9th May 2019
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uc
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5g & beyond
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wireless networks
Ericsson's report challenges 4 key myths about 5G's consumer value, revealing a future of enhanced connectivity.
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Christchurch Airport: Fighting fire with VR
Mon, 6th May 2019
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ar, vr & metaverse
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christchurch airport
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firefighting
Christchurch Airport becomes the first in New Zealand to use custom VR programmes for firefighter training, enhancing readiness for emergencies.
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Gartner: Augmented retail shopping a reality by next year
Tue, 2nd Apr 2019
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cx
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martech
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ecommerce
Augmented reality and virtual reality will rely on 5G to change the customer experience inside and outside retail stores.
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Interview: CloudBNE's world of AR, AI, and geospatial tech
Tue, 26th Mar 2019
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ai
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ar, vr & metaverse
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geospatial
Matt Kirby, the Kiwi behind CloudBNE, discusses his journey in the tech industry and the power of combining AR, AI, and geospatial tech.
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VR will soon turn your world upside down - literally
Thu, 28th Feb 2019
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ar, vr & metaverse
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motion computing
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ar
Wellington-based Eight360 unveils NOVA, a groundbreaking VR motion simulator offering limitless rotation, promising an unprecedented, immersive experience.
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Microsoft HoloLens 2 more 'immersive' than ever
Mon, 25th Feb 2019
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ar, vr & metaverse
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microsoft
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microsoft azure
The original HoloLens was released in 2016 but since then, mixed reality has come a long way, according to Microsoft’s Julia White.
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VR film takes you on a tour or Eminem's hometown
Mon, 25th Feb 2019
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digital entertainment
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ar, vr & metaverse
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film
Step inside Eminem's Detroit with the 360-degree VR film *Marshall from Detroit*, offering fans an immersive night ride through his hometown.
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Accenture’s five trends for a post-digital NZ
Mon, 25th Feb 2019
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quantum computing
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ai
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cybersecurity
Successful businesses will take advantage of a new set of technologies but prioritise trust, responsibility, privacy and security.
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HTC Vive launches new VR innovation at MWC
Thu, 21st Feb 2019
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digital signage
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displays & projectors
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ar, vr & metaverse
HTC Vive unveils Vive Focus Plus, a premium VR standalone headset with dual 6DoF controllers and improved portability.
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Wellington gets the VR treatment as world's first gamified city
Wed, 30th Jan 2019
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ar, vr & metaverse
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wellington regional economic development agency
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ar
If you’ve never been to ‘the coolest little capital in the world’, now’s your chance to experience it in the comfort of your own home.