Virtual Reality (VR) stories
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
Creative Dock acquires nFrontier to boost hardware design
Last week
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robots
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cartech
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personal computing devices
Creative Dock has acquired Berlin-based nFrontier, marking its entry into hardware production and promising to slash development cycles drastically.
Siemens & Sony unite to transform industrial metaverse
This month
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digital transformation
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ar, vr & metaverse
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sony
Siemens and Sony have joined forces to revolutionise the industrial metaverse, integrating advanced engineering software with immersive display technologies.
VR & AR transforming innovation in product development
This month
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it training
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digital transformation
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cx
Virtual and Augmented Reality are revolutionising product development and innovation across industries, driving demand for these transformative technologies.
Allianz uses VR therapy to aid driving phobia recovery
Last month
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ar, vr & metaverse
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collaboration
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insurance
Allianz has launched a Virtual Reality therapy programme to help drivers overcome phobias following accidents, in partnership with the Sydney Phobia Clinic.
Social Kung Fu teams with Devika for AI anti-bullying app
Last month
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ar, vr & metaverse
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ar
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accessibility
Social Kung Fu has partnered with Devika to create an AI-powered mobile app aimed at combating verbal and online bullying in educational settings.
VR/AR technologies advance UK workforce development efforts
Tue, 26th Nov 2024
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ar, vr & metaverse
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pwc
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meta
The use of virtual and augmented reality technologies in workforce training has surged by 154% in the last five years, aiding skills development in the UK.
Ben Bray advises businesses to embrace AI for creativity
Fri, 22nd Nov 2024
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risk & compliance
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ai
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ar, vr & metaverse
Ben Bray of Nakatomi warns that over-reliance on AI may lead to mediocrity, advocating instead for its use to foster creativity in business.
TNA Solutions unveils advanced tool for Industry 5.0
Fri, 22nd Nov 2024
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devops
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digital twins
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apm
TNA Solutions has unveiled tna intelli-assist, an innovative extended reality tool aimed at enhancing Industry 5.0 in food manufacturing.
AI & gamified learning to transform education by 2025
Thu, 21st Nov 2024
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e-learning
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ar, vr & metaverse
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gamification
Gaspard Maldonado of Superprof predicts that AI, gamification, and microlearning will transform education by 2025, enhancing personalized learning experiences.
AutoVRse launches VRseBuilder to transform enterprise training
Tue, 19th Nov 2024
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digital transformation
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ai
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ar, vr & metaverse
AutoVRse has unveiled VRseBuilder, a platform aimed at revolutionising enterprise training in India, backed by USD $2 million funding.
Coventry & Warwickshire offer GBP £4.35m for innovation
Tue, 19th Nov 2024
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cleantech
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ar, vr & metaverse
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collaboration
Coventry and Warwickshire are offering GBP £4.35 million in funding to boost innovation and business growth in the local Immersive and Creative technology sector.
Virtual reality app oVRcome reduces social anxiety by 35%
Mon, 18th Nov 2024
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ar, vr & metaverse
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university of canterbury
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university of otago
A clinical trial in New Zealand shows the virtual reality app oVRcome cuts social anxiety symptoms by 35.3%, marking a breakthrough in mental health treatment.
Alcatel-Lucent launches Wi-Fi 7 campus portfolio for enterprises
Wed, 25th Sep 2024
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robots
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digital twins
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ar, vr & metaverse
Alcatel-Lucent Enterprise has launched its Wi-Fi 7 campus portfolio, including new OmniAccess Stellar access points and OmniSwitch 6560E switches, aimed at high-density, next-gen applications.
Plattar reassures creators after Meta Spark AR shutdown news
Tue, 10th Sep 2024
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ai
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ar, vr & metaverse
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animation
Meta’s Spark AR closure sparks anxiety in AR creators, but Plattar offers a lifeline with its robust XR solutions, urging creators to adapt and thrive.
Enviz partners with Hall & Hart to bring VR to home design
Thu, 29th Aug 2024
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martech
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personalisation
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cdp
Enviz partners with Hall and Hart to transform home design with VR, offering clients an immersive experience that improves visualisation and decision-making.
Fujifilm & Igloo Vision demo 360 booth at Integrate 2024
Fri, 23rd Aug 2024
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ar, vr & metaverse
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emergency services
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aviation
Fujifilm and Igloo Vision will unveil a cutting-edge 360 booth at Integrate 2024, using Fujifilm’s FP-Z6000 Projectors to deliver immersive experiences from Aug 21-23 in Sydney.
Industrial Metaverse set to revolutionise global industries
Wed, 21st Aug 2024
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it training
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digital transformation
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iot
The Industrial Metaverse merges virtual and physical worlds, set to transform global industries with innovative operational optimisation, enhanced collaboration, and sustainability advancements.
Fujifilm & Igloo Vision unveil 360 booth at EduTech 2024
Tue, 13th Aug 2024
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edutech
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ar, vr & metaverse
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fujifilm
FUJIFILM Australia and Igloo Vision are set to debut a cutting-edge immersive 360 booth at EduTech 2024 in Melbourne, defining the future of educational tech.
AI & practical strategies set to transform science education
Mon, 29th Jul 2024
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edutech
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e-learning
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ai
Education experts Kelly Hollis and Shane Smith predict AI and immersive tech will transform science classrooms by 2025, making learning more engaging and personalised.
Distributed cloud market to surge USD $15.5 billion by 2034
Fri, 12th Jul 2024
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storage
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smartphones
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hybrid cloud
Future Market Insights predicts the distributed cloud market to grow at 10.3% annually, from USD $5.8 billion in 2024 to USD $15.5 billion by 2034, driven by IoT and edge computing.