TechDay Australia - Australia's technology news network

Virtual Reality (VR) stories

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Alcatel-Lucent Enterprise unveils Private 5G solution with Celona tech
5 days ago
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robots
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supply chain & logistics
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ar, vr & metaverse
Alcatel-Lucent Enterprise has unveiled its Private 5G solution, powered by Celona, to enhance IoT connectivity in complex enterprise environments.
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MHP & Innoactive reveal new XR Streaming technology
Last week
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edutech
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ar, vr & metaverse
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porsche
MHP and Innoactive unveil breakthrough XR Streaming technology, enhancing the delivery of 3D models to devices like Apple Vision Pro for industries including automotive.
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NVIDIA unveils RTX PRO Blackwell GPUs for AI & design
Last week
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data science
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digital twins
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ai
NVIDIA has unveiled its RTX PRO Blackwell series of GPUs, promising enhanced performance across industries such as AI and design, with significant boosts in productivity.
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AutoVRse launches VR campaign for workplace safety training
This month
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it training
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risk & compliance
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ar, vr & metaverse
AutoVRse launches the #TrainSafeWithVR campaign, harnessing virtual reality to revolutionise workplace safety training in high-risk industries across India.
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Afterpay revives 'Mystery Market' for immersive VR event
This month
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cx
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martech
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bnpl
Afterpay is set to reintroduce its Mystery Market event during Afterpay Day, offering over AUD $100,000 in prizes and immersive virtual reality experiences.
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NFTs aren't just art - they will shape your future
This month
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gaming
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cryptocurrency
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blockchain
NFTs are evolving beyond digital art, impacting sectors like music and finance, and offering unique opportunities for ownership in the digital future.
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VeVe expands into physical art with HAZARD: ODDY launch
This month
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blockchain
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ar, vr & metaverse
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digital art
VeVe has launched the HAZARD: ODDY series in collaboration with Korean artist Jonghun Ha, merging physical and digital art through blockchain technology.
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AMD unveils new Radeon RX 9070 XT cards with RDNA 4 tech
This month
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gaming
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digital entertainment
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ai
AMD has launched its new Radeon RX 9070 XT and RX 9070 graphics cards, featuring RDNA 4 architecture for improved gaming performance at USD $599 and USD $549.
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XR adoption remains slow despite Apple & Meta's efforts
Last month
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digital transformation
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genai
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ai
Despite hefty investments from Apple and Meta, a Forrester report reveals slow XR adoption, with only 35% of informed leaders deploying the technology.
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Hitachi Vantara boosts Manor Lodge's IT infrastructure
Last month
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storage
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robots
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data protection
Hitachi Vantara partners with Manor Lodge School in Hertfordshire to enhance its IT infrastructure, eliminating outages and enabling advanced technologies.
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Wireless Broadband Alliance releases L4S Wi-Fi guidelines
Last month
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smartphones
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gaming
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uc
The Wireless Broadband Alliance has unveiled new guidelines for implementing L4S technology in Wi-Fi, aiming to enhance low-latency applications like cloud gaming and VR.
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Chorus announces free speed upgrade for NZ fibre users
Last month
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gaming
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uc
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network infrastructure
Chorus is set to enhance wholesale fibre broadband speeds for over 700,000 New Zealand homes at no extra cost, starting June 2025.
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Hologram Media unveils nationwide 3D ad network in malls
Last month
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digital entertainment
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ar, vr & metaverse
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advertising
Hologram Media Network has launched the first continuous holographic advertising network across 30 malls, featuring interactive experiences like Sonic the Hedgehog 3.
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Mentor Group launches new sales training platform INSTIL
Fri, 31st Jan 2025
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ar, vr & metaverse
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sales performance management
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pd
Mentor Group has unveiled INSTIL, a new sales training platform combining its established curriculum with modern digital tools to enhance sales performance.
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Hands-on review: Creality Ender 3 V3 Plus 3D printer
Fri, 31st Jan 2025
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reviews
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ar, vr & metaverse
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3d printing
In a hands-on review, the Creality Ender 3 V3 Plus impresses with its spacious build volume and ease of use, making it an ideal entry-level 3D printer.
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VR mobile games on Android see 60% growth, 13 million new users
Thu, 30th Jan 2025
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smartphones
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gaming
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digital entertainment
A new study by SplitMetrics reveals a remarkable 60% increase in new Android VR game users, with 13 million joining in 2024, marking record growth.
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Creative Dock acquires nFrontier to boost hardware design
Fri, 17th Jan 2025
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robots
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cartech
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personal computing devices
Creative Dock has acquired Berlin-based nFrontier, marking its entry into hardware production and promising to slash development cycles drastically.
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Siemens & Sony unite to transform industrial metaverse
Fri, 10th Jan 2025
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digital transformation
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ar, vr & metaverse
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sony
Siemens and Sony have joined forces to revolutionise the industrial metaverse, integrating advanced engineering software with immersive display technologies.
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VR & AR transforming innovation in product development
Sun, 5th Jan 2025
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it training
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digital transformation
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cx
Virtual and Augmented Reality are revolutionising product development and innovation across industries, driving demand for these transformative technologies.
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Allianz uses VR therapy to aid driving phobia recovery
Fri, 20th Dec 2024
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ar, vr & metaverse
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collaboration
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insurance
Allianz has launched a Virtual Reality therapy programme to help drivers overcome phobias following accidents, in partnership with the Sydney Phobia Clinic.